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28 juillet 2007 6 28 /07 /juillet /2007 09:47

Montréal Métro is the second expansion that takes place in a city instead of a country. The first one  was London.
The designer is a very well known age of steam fan in US, Mickael Webb. He was working on it since one year, and we can imagine all the good ideas we can have in one year. 
He will now post on the blog .
The core twist in this expansion is the neutral track—called “Government Track"—that criss-crosses the gameboard. Each round, one player is allowed to build Government Track prior to anyone issuing shares; this track is usable by all players, but it provides no income.
The expansion uses a new split-level Locomotive. Now we should say "4+1" instead of 4 locomotives. The number to the left of the plus is the normal links capacity—that is, the number of links that a player can use to move goods for income—while the number on the right is a special, dedicated Government Track allotment. This allows a player to use that number of Government-owned Links without having them count against their engine allotment

Montreal.jpg

A couple of the other rules that are worth mentioning:

- Goods (aka: Passengers) are almost completely deterministic. They are randomly seeded onto the board and the New City (aka: New Station) tiles at the start of the game, but from that point on the only way to add more of them to the board is via the Production (aka: Repopulation) special action. This means that the board starts relatively flush with options, but becomes increasingly diminished as the game progresses.

- The sum total of all the track on the board must be connected together. Players can individually split their networks, but everything they build has to be connected to the Master Network. This forces the players to stay relatively close to each other throughout the game, and heightens competition. This was origanily uses in the Moon expansion.

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