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12 septembre 2010 7 12 /09 /septembre /2010 00:00

That's a along time ago, we did not make a serious update here!!!

I found time to write few words about these last Essen releases this nights !

 

For Paris, I wanted to make something new. I had the real map of the districts of Paris and I thought it would be nice to make something interesting with. I have to say that I am teaching the graph theory to my student here in France, so I love drawing graphs. That was easy to imagine rules for Paris with the Seine and the Fly boats that may deliver cubes faster all along the districts.

Some adjustements were needed to make the map working (prices of connection, #links, shares)

 

pariscompletecopie.jpg 

 

 

For Moscow, I wanted to use the same idea of connections between districts, and I drew the graph of the disctrict of Moscow, quite a hard work since there are more than 100 ! The first games were very dispointed so I immediately gave up this idea. I also want to make a difficult map and an easy way to design one is to change the color of the cities during the game. In Moscow, the cities are black when the mafia enter the district.

 

moscou1copie.jpg

 

I modify the # of districts to make the game play easier. The final map contains 8 districts that are becoming black in clockwise. A new action "Mafia" let the player to choose which district is becoming black for this turn.

 

Hexpansion/Robot: Two years ago I asked to John if he knows a publisher who could make me 12 new hex tiles. As usual, he was kind to contact one of his friend. But to make the deal profitable, I had to make 1000 copies that would need 3 or 4 years to be sold. So I gave up the idea to publish these 12 new hex tiles that are more than modify the color of the basic cities on the maps. Last month, I decided to make this hexpansion available for geeks of AoS, but they would need to cut themselves the hexes. I added the Robot factory expansion that I designed 3 years ago for the Moon map. This new tile equilibrates the spheric map (yes I know that the map is not a sphere) . As soon as all the cities are connected to the central hex, a Robot factory is built on the fas East or West new cities. This factory produces a black cube each time a cube is delivered. The factory is a multi color city.... when it is not the night....

 

hexpansioadd.jpg

 

Two years ago , I bought 600 boxes to a german firm. In 2008, I released 150 Age of Steam box #1 .The first aim was to package our expansions the best way as a tiny publisher could do. But I wanted something professional, so I contacted  a german firm. Some geeks were dispointed with the quality of the blank box. I asked the price for a professional design, but again, if I produced less than 1500 copies, I won't see my money back until 2 years if everything is going well. I chose to buy 600 pro. boxes with no design on it. The box is useful and I sell it with a very small benefit since I have to pay for the 600 boxes two years ago ! I really hope you will understand my choice

Last year I sold Holland/Madagascar for 25E in a big envelop. This year, it is hardly the same price since Paris/Moscow in the Age of Steam box #2 would cost 25E

cover2010truic.jpg

 

The Hexpansion/Robot factory expansion is sold 15E

The Essen kit contains both expansion/Mini expansions , and it is priced at 40E

Like past year, the US geeks were first served since it is easier for me to ship the sets during the summer holidays. In september/October it is the rush for me with the students.

 

To reserve the ESSEN10 kit, please send a message to ageofsteam10@yahoo.fr. This kit is available for picking on the Winsome booth, hall 10, Stand 66, ONLY on Thursday morning between 10 to noon. The print run is 100 sets (Essen) + 50 sets (US). The US sets are SOLD OUT.

 

To conclude, I want to thank again John B. who always support my ideas and always help me when I need.

 

My next article will deal with my first abstract game... nothing to do with Age of Steam this time...

 

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29 août 2008 5 29 /08 /août /2008 12:03

AoS Team is pleased to announce a pair of bonus releases for 2008: Age of Steam Expansion - Washington DC / The Berlin Wall and the Age of Steam Box #1. AoS Team has heard the cries of North American AoS fans, and are also pleased to announce that these releases will be made available initially to North Americans and will later be released at Essen.

Washington DC and Berlin are another pair of maps created by highly regarded Age of Steam expansion designer Alban Viard. Washington DC focuses on the infamous freeways of the US capital. While the interstate can allow for quick goods transportation, it also becomes increasingly clogged as the game progresses and eventually becomes nearly impassable.

 

The Berlin Wall, meanwhile, takes Age of Steam back to the era of the Cold War and the divided city of Berlin. Troop garrisions impede goods

movement for much of the game, and the wall also presents an imposing obstacle. Of course, the fall of the wall in 1989 changes everything.

 

The Age of Steam Box #1, meanwhile, is a useful new accessory for all Age of Steam fans. The two-piece box, manufactured by Ludo Fact in Germany, offers a sturdy, stylish way to transport your standard size Age of Steam expansions. The Age of Steam Box features a check list of all of the currently released hard board and soft board expansions that will fit in it, and is available either together with the new expansions in it, or separately.

(the box cover)


The price structure for these releases are as follows:
Expansion Only: $30 + $10 shipping
Box Only: $15 + $10 shipping
Expansion + Box: $40 + $10 shipping
Special shipping rates will be made available for people who wish to purchase multiple items:
1 Expansion + Box Set: $10
2 sets: $12
3 sets: $14
4/5 sets: $20
Please inquire if you want to order more than 5.
Expansion Only:
1: $10
2: $11
3: $12
4: $13
5: $14
Please inquire if you want to order more than 5.

 This new release is available for direct order from the publisher on BGG. If there is a marketplace entry that fits your needs, please purchase the expansion using that. If it is currently missing or if you want to order in quantity, simply send a Geekmail to Alban Viard (user id: Nabla) or Michael Webb (user id: CortexBomb) to place your order. Rest assured that BGG will be compensated properly for all out of marketplace sales.
These releases will be available for order from
September 5th and will be shipped immediately to everywhere in United States and only in US.

50 copies will be made available at Essen on the Winsome Booth , hall 10, Stand 10-66 and have to be preordered to ageofsteam08ATyahoo.fr. The remaining of the print run will be available in Europe in november to resellers.

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17 juillet 2008 4 17 /07 /juillet /2008 11:17

We are very happy to announce that we are planning to release a new set of three expansions. These expansions will come in the same triangular boxes than last year. They will only be available for the ESSEN fair in October for many reasons, some of which were discussed in Michael's last article. An additional factor is a lack of time: we simply do not have the time necessary to sell maps beyond ESSEN. As a result, only 120 numbered boxes will be available. The maps will be printed on paper identical to that which was used for the Moon/Mars expansion, heavy plasticized paper.

The first expansion will occur in Chile. We are very proud to release this expansion because it has been difficult to find a printer who is able to make two big heavy plasticized paper at a decent price for a small print run. As you know Chile is a long, narrow country with huge
mountains. This expansion bestows an important role upon the yellow cubes, which represent gold.

Because Chile is twice as large physically as a standard expansion, we have produced two other expansions that fit on the back:

The first one will take place in Egypt and features many innovative rules, including a nice mechanism where flooding occurs on one part of the map.

The second will take place in CCCP. We have developed a completely different expansion than Michael's which changes the victory condition for the game in a new and depthy way. We will see how Communism will conquer the heart of Russia...



We think that this new set is nicely balanced, with small alteration of the basic system with the Chile expansion, medium modification with the CCCP and large modifications with the Egypt expansion.

We would like to thank John Bohrer who always support our work and Martin Wallace who authorized again the use of the artwork.


This set has to be picked up on Thursday between 10 to noon during the Essen fair on the Winsome booth. The price of this numbered set is 30E.

You have to pre-order this set before the fair as past years by sending an email to
ageofsteam08ATyahoo.fr . We will bring few copies of our last expansions(The Moon/Mars and NYC/WiI) for 15E each.


Hope you will enjoy again


Alban

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15 juin 2008 7 15 /06 /juin /2008 15:33
The subject line is a question that I've seen asked a bit on Boardgamegeek lately, so I thought I would do up a brief post on it here during this lull in playtesting. I can obviously not speak for the other designers, even Alban on this point, but I can give you the inside scoop on what is going on with me, Montreal, and my future expansions at this point:

1) The Age of Steam name license is currently a matter of dispute between the game designer, Martin Wallace who wants to use the name for a new, related game published by Mayfair and the developer, John Bohrer, who wants to use it for a reprint of the original game. The US court case will not be finalized until December of 2008 at the earliest. Until that point, expansion designers like myself are put between the proverbial rock and a hard place. Until the court case is finalized, I do not want to print anything AoS related.

2) Print run reality / Exhaustion of the existing user base: Age of Steam, for all its wild popularity, has had a relatively small print run. 6000 English copies, 3000 Korean ones, that's it as far as I know. If you take that many base games and then look and see how many expansions have been printed you'll see where the problems start to creep in. The same owners are essentially being tapped into again and again by expansion designers. While this worked for a while, the sheer number of expansions has exhausted many of the owners and has made releasing each future expansion more risky. I can actually empathize with this because as a player I am still one map away from being caught up, and I think most people would consider me a fairly hardcore AoS player. Granted, part of that is the group scale I usually have to work with, but still, the point remains: if I'm getting burnt out on buying the huge pile of expansions that were being released each year, who wouldn't be?

3) Which editions will exist with the AoS name? This is related to point 1 above, but it deserves a separate discussion. Without going into any real details that aren't already public, the new Mayfair version of the game system has some very significant changes to the game system. If Mayfair wins the right to use the AoS name, then as a "Classic AoS" designer / player I will be put in a tough spot. I am only interested in playing the original game, and any expansions that I design and publish will be for that original game. However, if the Mayfair game comes out with the AoS name there will likely be marketplace confusion. At the very least, expansion designing is soon going to involve releasing patches to the rules to turn the Mayfair game back into the original system, at least for those of us who are purists. This is all fairly important when it comes to releasing future expansions though: if Mayfair uses the AoS name, there are instantly going to be more games using that title than currently exist with a different base rule set. This can be both a blessing and a curse. A blessing if I can patch my rules to fit the new game, a curse if people decide that playing with the different, newer variation of the rules is more desirable.

In short, there are a number of things holding up expansion releases for me, and I imagine many of these considerations are also there for other designers. On a final, related note, I also fear that the solution of the trademark case in either direction will lead to another expansion avalanche like there was last year, which could also glut the marketplace to a dangerous extent. I am certainly interested in doing another small run of Montreal when the trademark case is finished, but my future releases are going to be very dependent on who wins the case, and what the state of the original system is. At the very least I'll probably end up releasing a couple of more maps somewhere down the line (as I currently have 2 working prototypes and the mechanics for 2 more brewing, one of which I am sure would be wildly popular if I can get it to work right), but I will be taking a rather cautious line, and I could potentially end up with a pre-order and Essen release only policy depending on how things pan out.
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13 septembre 2007 4 13 /09 /septembre /2007 01:34

Not much Age of Steam news for me to talk about recently, as I've been busy doing school work (i.e.: teaching 4 discussion sections here at Michigan State and reading 3 books a week for my own work) but I did find time to participate in a podcast with the Metagamers specifically about Age of Steam.

The direct link is here:

TheMetagamers_Episode12

In the show we mainly discuss basic Age of Steam principals / strategy, which is probably old hat for most of the people reading, but there you have it.

In random other news, I'm nearly ready to do up a prototype map for Michigan again, though it's hard to say when that will actually happen. I'm also pleased to hear that John Bohrer is going  to release another pair of AoS maps this Essen, including another 3 player one, based in my favourite US city, Pittsburgh. The Southern US also sounds interesting, as it will feature 14 white goods cubes (cotton), and I'm intrigued to see how that will work. I have to admit, I'll probably be tempted to use both the white cubes from the Southern US with the green cubes from NY Subway to create a super AoS fan variant at some point :-)

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26 juillet 2007 4 26 /07 /juillet /2007 17:50

War in Iraq
Diese Age of Steam Erweiterung spielt in der Wüste des Iraks. Der Krieg ist vorbei und viele lukrative Ölfelder wurden entdeckt. Das Ziel des Spielers ist es das Öl nach USA und Europa zu befördern um Geschäft zu machen. Die US Armee wird dir dabei natürlich unter die Arme greifen.

New York Subway
Diese Erweiterung spielt in der Stadt New York, wobei die Spieler ein Ubahnsystem unter den Hochhäusern bauen. Diese Variation hat einige neue Regeln welche die Bauphase und die Güterphase beeinflussen.


After my first expansion published in ESSEN 05 called Age of steam
on the Moon and the second edition with Mars on the other side, i will publish my next expansion for the ESSEN fair in October 2007

The set contains maps printed in full color on double sided heavy stock, 12 green wooden cubes, rules in english and french. 
They will be packaged in a triangular tube illustrated by Brian Barling who draws cartoons for the
Christian Science Monitor and for the web site Board Game Geek. The price is 25 euro

The sets will be available on the Winsome booth on thursday 18th at 10am to 12am. 

pics1.jpg
Age of Steam Expansion: War in Iraq
This Age of Steam expansion takes place in the desert of Iraq. The war has concluded, and lucrative oil fields have recently been discovered. Your goal is to ship the oil to the US and Europe to enrich your business. The US Army will, of course, aid your cause...

Age of Steam Expansion: New York Subway
This Age of Steam expansion takes place in New York City, and you have to construct a subway beneath the skyscrapers. This map features innovative rules which drastically augment both the track building and goods shipment phases of the game.



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