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Age of Steam expansion designers and avid players Alban Viard and Michael Webb discuss news, sessions, expansions, and new prototypes.

A fly to Pittsburgh...

I am always exited when i open the caracteristic boxes of the winsome games particularly when they contain a new expansion for my favorite game : Age of Steam (Did i tell you that i find  my forth copy of the basic game last week for 35e ?...)
This expansion is a three player map ...
I read the rules of this new map as soon as i get it (two hours after i bought the sets from J. Bohrer in ESSEN...) and i was surprised that straight lines cost $10 and curve lines cost only $3. CIties are very closed from each others but you have to spend $10  to connect directly two cities or $6 to connect with two curve lines... interesting...
More over, Winsome games have improved their design with green plain hexes and colored cities.

overview-of-the-fourth-turn.jpg
So a very expensive map and a very clever cost system with only 6 cities. We supposed that the forth city was purple, but it was not clear at first glance. So we add a purple disc on it.

Yellow-purple-domination.jpg


We understood the rules that we could build an incomplete curve line and the next turn, we can redirect in a straight line for the cost of a redirection $3$, but it is not clear that's probably why we did not run out from curve lines.


We understood that connecting a town costs 0$, but it was not clear for our poor english, never mind, all players have played the same game, with the same rules... ;-)

fin-de-partie-2.jpg

The game ends in turn 8 instead of turn 10

pawn.jpg
A flipping view of Pittsburgh...

renversant.jpg

Six cities,but many dices for each of them because we fill up the entire good supply.

fourth-turn.jpg
The last turn, with only 6 cubes

fin-de-partie.jpg
We did not undersand the background of the map (bridges, tunnels...)   Pittsburgh is for us a kind of flatland....

flatland.jpg


Nice game, with many questions about how to build, and to connect, how to use engineer .
Tought decisions with the special action urbanization  and a hightinteractive map with many possibilities of blocking players... some killing actions when you build an incomplete line and no possilities to reach the cityi in the next turn
no on chooses the new action that reduces the building costs of straight lines... but we played as newbies this afternoon.. tired by too many tests of other maps

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